I really enjoy the Laudry series by Charles Stross. IT geek saves the world from unthinkable horrors while also having to battle beauracracy and pointy haired bosses (see Dilbert). It helps that I'm an IT geek. But when the Laudry came out in RPG form, they used the Chaosium BRP percentile system. Not one of my favorites. So I still love to read the adventure ideas, but I think it needs a better system.
Recently I read a good bit of Black Bag Jobs, the first supplement for the Laundry RPG. The first adventure really grabbed me, Case Lambeth Witch, mainly due to the briefing by Angleton and the quote :
‘Without wishing to prejudice your findings, it is entirely possible that some moron has drilled into Cthulhu’s arse-crack.’
Its an adventure set on an oil rig in the North Atlantic during a storm (of course) with bad bad things coming up from below. Good stuff all, but it needed a different system if I was going to run it.
Dread is definitely my goto game for horror and tension. And I've had great sucess with my conversion of the Fiasco playset Objective Zebra into a full 4 hour long Dread convention scenario.
My idea is to make up questionaires (Dread uses questionaires instead of character sheets) for a Laundry based strike team, and run it that way. My main problem with Cthulhu scenarios is how to make it different from the last one. Sure people go crazy and there is impeding doom, but how do you make it unique. How do you catch people off guard and give them something they haven't seen in horror before?
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