Wednesday, September 28, 2011

Dragon Age : a return to childhood

So last night we made characters for the Dragon Age RPG.  I don't/haven't played the computer/XBox game, and the dark of the fantasy setting really doesn't do much for me.  But the system is pure elegance of everything I wanted to play when I was 12 and just starting DnD.  Character gne takes all of about 30 minutes while reading the rules, probably 10 once you're used to it.  You get a background (some combo of race and heritage), a class (warrior, rogue or wizard), 8 randomly rolled stats (swap any two).  Roll on  at table for extra focuses, get some gear and done.  The book looks way better than the PDF.  For example, each class was on its own page in the book, making referncing them easy.  I hadn't noticed this reading the PDF because the pages don't fit easily on my lpatop screen.  It was oldschool brillance, melded with some newer ideas.  The only thing I saw lacking was no 10 foot pole on the equpment list (although they did have spikes for spiking doors).

It looks quite good on the chargen, now hopefully the gmaeplay (and stunt points play well).

I can easily see it being a good engine for a musketeers game I have ideas for.  But as Alton would say "thats another show"..

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