I loved the fiction from Deliria : Tales for the new Millenium. The game system didn't really get its hooks into me, but the fiction was just so magical to read. Much like some Charles DeLint, the Fae and the otherworldness always seemed just out of reach, just beyond you the heat ripples on the sands. Shimmering out there but never fully realized. Always full of magic.
Keeping that sense of magic in a scenario currently seems just as far out of reach.
If you have the Fae, then the players head straight for them, they immediaely believe in the other worlds and the mystery drops away. The characters would have a much harder time believing that a goblin is living under the stairs behind the local resturant, but the player, jaded by time and many games, just run right though it.
I have no idea how to recapture that magic in the players.
Jaded gamer syndrome seems to abound lately. John ran a noir game at a con with a muredered 15 year old prostitute. That would normally elicit at least some emotion in a book or movie, but at the table the players barely paused. She wasn't a person, she was a plot point, and once discovered, no more thought about than the equipment list.
I wish I could figure out how to unjade the players... maybe the goblin has a potion he'd sell me....
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